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Software Development Notes

Oculus Quest for Work: First Impressions

After reading this, this, this and this, I got an Oculus Quest, wanting to try it for work. I am a software developer and spend 8-10 hours per day in front of the laptop. My main machine at the moment is a MacBook Pro, and I also own a ThinkPad with Linux.

So, in terms of software, ImmersedVR seems to be the only contender and the only compatible headsets are Oculus Go and Oculus Quest. I got the Quest as it has a higher resolution.

After reading all the posts above, my expectations of the image quality were quite high. I was hoping to get something similar to what I have with regular physical computer screens. In (virtual) reality, it turned out to be not that good. The text is crisp enough to read, but the overall image has some moving artifacts and the general experience is somewhat close (I think) to what I've seen long ago on the first 14-15 inch CRT monitors.

The video in this post is pretty accurate - you can see these moving artifacts (should I call it moire? or distortion?), especially on the edges of screens. I don't know if the resolution or the refresh rate is not high enough, maybe both. There is eye strain too: after using it for 2-3 hours and taking the headset off, you can feel your eyes begging to stay closed for a while to get some rest.

Anyway, this is the future of screens as I see and want it: you have a wearable (headset, glasses) that creates a virtual screen or several screens of any size you want. It is way more compact and easier than having a physical setup. I also like to move often from place to place, work outside, sit, or stand, so I rarely use the stationary workplace that I have at home with a 27-inch monitor. Usually, I just take the laptop and sit on a couch with it. Having a VR screen is a big addition to the portable setup that you can take anywhere with you.

Although the image quality is lower than what I expected, it is not that bad, and I was able to work in VR for most of the day. I am just saying that it is still not a perfect experience. I would say it is definitely something that I can use right now, at least for part of the day, and I am looking forward to higher-resolution devices that would improve the quality of the image.

Good parts:

Less good:

Regarding the headset adjustment, the correct position on the head is very important. I also own a PSVR and I must say it is way easier to put it on - there are no sticky straps, and it is very easy to adjust it properly.

Some specific notes about working in Quest:

And notes about ImmersedVR:

One thing I couldn't figure out how to do (maybe it's not possible) in Immersed VR is to move the virtual screen horizontally (left / right) or vertically without rotation. It seems that I can only move it up and down or left-right, and it rotates around the point of view at the same time, but sometimes I just want to move it a bit left or right straight, without rotation.

What else would be cool to have:

Besides work, it is an amazing gaming and entertainment platform. I like Beat Saber on PSVR a lot and immediately got a copy for Quest. Others that look quite interesting are FitXR and Eleven Table Tennis, as well as many other awesome games and apps (don't forget Netflix on a big screen).

To sum up, I can say that I am satisfied with the overall experience, even though it didn't match all of my expectations.

Also posted on Reddit.

Tags: vr